If PvP were removed out there, it’d free up a huge part of RS gold property to relocate content and declutter different regions of RuneScape. It’d be no different than the decluttering Jagex did when they eliminated Mobilising Armies. They have attempted”fixing” the Wilderness in the past, by incentivizing gameplay there with exclusive coaching methods which yield faster encounter. However, the end result is that PvPers turned into griefers who prey on people who take the bet to train there. Needless to say, that”fix” has been piss-poor, but no one that would like to”save” the Wilderness has produced a workable strategy to create PvP (other than, obviously, more tacky incentives that promote griefing).
The fact of the matter is, Jagex can not force individuals. For PvP to exist, there must be. Right now, there aren’t enough of these gamers, and a”PvP Wilderness” is not something players want or are interested in. RuneScape needs to continue to reflect the community that plays with it. The PvP Wilderness is a dated model, because players do not PvP, and couple would deliberately risk riches while inside there. PvP ought to be disabled from the region.
People today need to quit asking for EOC go and play with and only to be removed when there are options for Legacy mode OSRS. Yet people still ask for it. On subject, personally, I state to”Nerf Warbands”. Instead of a once every 7 hour D&D, it’s currently a monthly D&D players can use reset. All 3 Warband Sites are active with mobs (though with various factions or the exact same faction), however it is instanced/visible only to the player. The participant must the mob encounter. Looting/rewards do not change. Treachery’s Wand is presently a fall from the Warband camp leaders. They need to make the Wand augmentable.
It’s an superb suggestion and it’d unfortunately also be dead on arrival at a poll. Folks despise the wilderness as is, they are not likely to vote for something that makes it more dangerous for random players trying to complete slayer tasks and clues. Also, PKers prefer having folks funneled into a tiny area, they don’t want to spend all day wandering the wilderness simply to obtain a few moldy rev hunters. However most is that the number of large clans who operate protection rackets that are lucrative in the rev caves. They have more than enough electricity to torpedo any survey they need on their own. Is because an ethics update.
So here’s an idea. I sort of like the idea of clans fighting with each other to control some of the best content in RuneScape. It compels against the societal aspect of the experience and provides interesting dynamics. What sucks is that due to the scenario NO ONE else could really do Revs. It would be fine if a lower risk was reward Rev that is lower cave. Like when the risk place that is high was retained by them as is and enabled for the ones that want to still experience the content to attend a place in singles where there is some PKing but it’s far easier because ofc no multi. But as a transaction off the fall rates are worse than the multi player ones. I think that would be a compromise. Ofc the RWT facet is a whole nother story that has to be dealt with on its own.
